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The Darksiders Games have always drawn me in, mostly cause of their gritty atmosphere and the hack and slash style. Yes they play a lot like Zelda But we need more video games like Zelda/Dynasty Warriors. I enjoyed the 3rd person combat and the puzzles were not over done. That being said I was very exited to hear the thread installment is coming out next year. I hope it will be at the same level as Darksiders 2 even though its not open world…
Darksiders has stayed in the dark but with a little help from us fans perhaps it will be seen the lime light. Please support this upcoming game because if this team had good funding behind them the sky is the limit for their creation. Lets fast forward to the fabulous future of Darksiders 4 (in my minds eye). Just Imagine an open world with all four Housemen in the same game. I mean its What the story was about from the start(remember where we left War in the first one). Maybe some Quests could be done in single player but to complete the game you would need all four players. A duel Mode to find out who’s the strongest of the group would be amazing, or just causally ridding down the trail with your fellow Nephilim.
Regardless of how they make these next (hopefully) two games ill play them both. Everybody that can afford it should pre-order Darksiders 3 (currently on Amazon) right now. Show this team the love they deserve, my contribution will be this image. OH the things that could be oh the games that we could play together…
There is actually an explanation for why Cortana’s line is out of place.
The line, “this cave is not a natural formation” was admitted by Bungie to be a somewhat useless line due to its obviousness. Originally, the cave in question was meant to look natural, and the line was meant to indicate that only Cortana could tell that it was artificial. However, the developers didn’t want to spend time creating all the geometry for the tunnel, so they ended up keeping the tunnel in a blocky Forerunner style. Despite this, Cortana’s line was never removed. (source)
A founder of Blizzard North, David Brevik talked about Diablo at GDC today. In which he talked about how Battle.net for Diablo was originally hosted on just a single PC. Interesting Stuff
“I think that it was because we had people directly hook up with each other, the bandwidth… we weren’t handling much of the bandwidth. They would come into the Battle.net, we would store the IP information and things like that, then send it off to other people. So all it really needed to do was get this connection, send it off to other people, and then run it like a chat room. Which is really not much, even back then it was not much processing that was needed. So it was able to run very, very quickly.”
He also talks about how they never anticipated how much cheaters would effect the game.
“We didn’t realize, it just didn’t dawn on us, like… we knew people were going to be able to hack because it was peer-to-peer,” admits Brevik, who says that Blizzard’s attitude was that “If you want to cheat, go ahead and ruin your little game for yourself, that’s fine, we don’t really care. And then it came out and like, instantly, we were like, ‘Oh my god, they can just upload the cheats and then everybody can cheat!’ Oh my god, we didn’t even think about that. So, obviously, the number one thing that we wanted to fix with Diablo is the cheating that happened. Going client-server for Diablo II was definitely necessary.”
Diablo did come out in 1996 so you can’t really blame them for making this mistake. Otherwise a great classic with an even better sequel. Keep it up Blizzard!